Difference between revisions of "Server Access"


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(continued with the description of this blueprint)
m (The Socket)
 
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The application has to find out which port allows the communication with the server. This port is set in the application settings and must correspond to the FOS server port specified in the server settings. If the communication fails the user will be asked to set the right port. The application settings and an explanation how to set the correct port will be shown.
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= The Socket =
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==Modify the Project File==
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The first thing to do is add ''networking'' to the project file, so that Qt knows that we wanna work with the network model. Also ''xml'' and ''svg'' will be add so that we can use svg images on the phone.
  
On login the device (smartphone, pc etc.) must already have been connected to the wireless router which provides the communication. The order man application must have the appropriate permissions that allow the connection to the server. An important permission to do that is the [http://developer.android.com/reference/android/Manifest.permission.html#INTERNET INTERNET] permission, which allows applications to open network sockets.
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==The Client==
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The orderman socket uses the class [http://qt-project.org/doc/qt-5.1/qtnetwork/qtcpsocket.html QTcpSocket] to communicate with the FOS server. If the communication fails the user will be asked to set the right FOS server ip. This ip is static and has to be set only once in the settings. The application settings and an explanation how to set the correct port will be shown. The user will also be advertised to turn on wifi and connect to the same router as the FOS server.
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The socket will be closed when the waiter logs out.
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= Android Permissions =
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The order man application must have the appropriate permissions that allow the connection to the server. An important permission to do that is the [http://developer.android.com/reference/android/Manifest.permission.html#INTERNET INTERNET] permission, which allows applications to open network sockets.

Latest revision as of 18:10, 10 January 2014